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Process profiles and enums cleanup (#1031)
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
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+13
-15
@@ -9,8 +9,6 @@
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#include "d/actor/d_a_bomb.h"
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#include "d/actor/d_a_bomb2.h"
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#include "d/res/res_cc.h"
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#include "d/d_procname.h"
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#include "d/d_priority.h"
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#include "d/d_s_play.h"
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#include "d/d_snap.h"
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#include "d/d_com_inf_game.h"
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@@ -274,12 +272,12 @@ void* s_b_sub(void* arg0, void* arg1) {
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UNUSED(arg1);
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if (fopAcM_IsActor(arg0)) {
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bool bVar2 = false;
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if (fopAcM_GetName(arg0) == PROC_BOMB) {
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if (fopAcM_GetName(arg0) == fpcNm_BOMB_e) {
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daBomb_c* bomb = (daBomb_c*)arg0;
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if (bomb->chk_state(daBomb_c::STATE_0)) {
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bVar2 = true;
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}
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} else if (fopAcM_GetName(arg0) == PROC_Bomb2) {
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} else if (fopAcM_GetName(arg0) == fpcNm_Bomb2_e) {
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daBomb2::Act_c* bomb2 = (daBomb2::Act_c*)arg0;
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if (bomb2->chk_explode() != false) {
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bVar2 = true;
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@@ -2006,7 +2004,7 @@ void* tsubo_search(void* arg1, void* arg2) {
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if (tmp < 100)
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#endif
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{
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if (fopAcM_IsActor(actor1) && fopAcM_GetName(actor1) == PROC_TSUBO && actor1->current.pos.x == i_this->actor.current.pos.x &&
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if (fopAcM_IsActor(actor1) && fopAcM_GetName(actor1) == fpcNm_TSUBO_e && actor1->current.pos.x == i_this->actor.current.pos.x &&
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std::fabsf(actor1->current.pos.y - i_this->actor.current.pos.y) < 10.0f && actor1->current.pos.z == i_this->actor.current.pos.z)
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{
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i_this->m30C = fopAcM_GetID(actor1);
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@@ -2095,15 +2093,15 @@ static BOOL daCC_Execute(cc_class* i_this) {
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i_this->actor.model = NULL;
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switch (i_this->mColorType) {
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case 2:
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fopAcM_setGbaName(&i_this->actor, dItem_BOW_e, 30, 0x2b);
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fopAcM_setGbaName(&i_this->actor, dItemNo_BOW_e, 30, 0x2b);
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break;
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case 3:
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fopAcM_setGbaName(&i_this->actor, dItem_MIRROR_SHIELD_e, 16, 0x2e);
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fopAcM_setGbaName(&i_this->actor, dItemNo_MIRROR_SHIELD_e, 16, 0x2e);
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break;
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case 4:
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fopAcM_setGbaName(&i_this->actor, dItem_BOW_e, 10, 0x28);
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fopAcM_setGbaName(&i_this->actor, dItemNo_BOW_e, 10, 0x28);
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break;
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}
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@@ -2757,18 +2755,18 @@ static actor_method_class l_daCC_Method = {
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};
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actor_process_profile_definition g_profile_CC = {
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/* LayerID */ fpcLy_CURRENT_e,
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/* ListID */ 0x0007,
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/* ListPrio */ fpcPi_CURRENT_e,
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/* ProcName */ PROC_CC,
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 0x0007,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_CC_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(cc_class),
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/* SizeOther */ 0,
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Priority */ PRIO_CC,
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/* Draw Prio */ fpcDwPi_CC_e,
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/* Actor SubMtd */ &l_daCC_Method,
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/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e | fopAcStts_UNK80000_e,
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/* Group */ fopAc_ENEMY_e,
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/* CullType */ fopAc_CULLBOX_0_e,
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/* Cull Type */ fopAc_CULLBOX_0_e,
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};
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