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Process profiles and enums cleanup (#1031)
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
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@@ -8,9 +8,7 @@
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#include "d/actor/d_a_player.h"
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#include "d/res/res_vochi.h"
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#include "d/d_bg_w.h"
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#include "d/d_procname.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_priority.h"
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#include "d/d_bg_w.h"
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#if VERSION == VERSION_DEMO
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@@ -259,7 +257,7 @@ void daObjLeaves_c::birthEffect(int arg1, cXyz* arg2, csXyz* arg3, GXColor* arg4
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void rideCallBack(dBgW*, fopAc_ac_c* a_this, fopAc_ac_c* a_player) {
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daObjLeaves_c* i_this = (daObjLeaves_c*)a_this;
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if (fopAcM_GetName(a_player) == PROC_PLAYER) {
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if (fopAcM_GetName(a_player) == fpcNm_PLAYER_e) {
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daPy_py_c* player = (daPy_py_c*)a_player;
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#if VERSION == VERSION_DEMO
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if (player->speedF >= l_HIO.m14) {
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@@ -791,18 +789,18 @@ static actor_method_class l_daObjLeaves_Method = {
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};
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actor_process_profile_definition g_profile_Obj_Leaves = {
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/* LayerID */ fpcLy_CURRENT_e,
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/* ListID */ 0x0003,
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/* ListPrio */ fpcPi_CURRENT_e,
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/* ProcName */ PROC_Obj_Leaves,
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 0x0003,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_Obj_Leaves_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(daObjLeaves_c),
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/* SizeOther */ 0,
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Priority */ PRIO_Obj_Leaves,
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/* Draw Prio */ fpcDwPi_Obj_Leaves_e,
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/* Actor SubMtd */ &l_daObjLeaves_Method,
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/* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e,
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/* Group */ fopAc_ACTOR_e,
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/* CullType */ fopAc_CULLBOX_3_e,
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/* Cull Type */ fopAc_CULLBOX_3_e,
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};
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