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Process profiles and enums cleanup (#1031)
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
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@@ -5,12 +5,10 @@
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_pfall.h"
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#include "d/d_procname.h"
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#include "d/d_com_inf_game.h"
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#include "d/res/res_pfall.h"
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#include "d/d_lib.h"
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#include "d/actor/d_a_player_main.h"
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#include "d/d_priority.h"
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static const int l_bck_ix_tbl[] = {
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PFALL_BCK_NZ_WAIT,
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@@ -485,18 +483,18 @@ static actor_method_class daObj_PfallMethodTable = {
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};
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actor_process_profile_definition g_profile_OBJ_PFALL = {
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/* LayerID */ fpcLy_CURRENT_e,
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/* ListID */ 0x0003,
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/* ListPrio */ fpcPi_CURRENT_e,
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/* ProcName */ PROC_OBJ_PFALL,
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 0x0003,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_OBJ_PFALL_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(daObj_Pfall_c),
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/* SizeOther */ 0,
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Priority */ PRIO_OBJ_PFALL,
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/* Draw Prio */ fpcDwPi_OBJ_PFALL_e,
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/* Actor SubMtd */ &daObj_PfallMethodTable,
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/* Status */ fopAcStts_UNK40000_e,
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/* Group */ fopAc_ACTOR_e,
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/* CullType */ fopAc_CULLBOX_4_e,
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/* Cull Type */ fopAc_CULLBOX_4_e,
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};
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