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Process profiles and enums cleanup (#1031)
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
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+9
-11
@@ -10,8 +10,6 @@
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#include "d/d_com_inf_game.h"
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#include "d/res/res_pw.h"
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#include "d/d_kankyo_rain.h"
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#include "d/d_procname.h"
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#include "d/d_priority.h"
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#include "f_op/f_op_camera.h"
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#include "f_pc/f_pc_manager.h"
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#include "d/d_cc_d.h"
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@@ -222,7 +220,7 @@ void action_dousa(pw_class* i_this) {
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if (i_this->mBehaviorType == InvisibleAtStart) {
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i_this->m38C = fopAcM_searchPlayerAngleY(i_this);
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}
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i_this->mKanteraID = fopAcM_create(PROC_KANTERA, 0xFF000001, &i_this->m2CC, i_this->current.roomNo);
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i_this->mKanteraID = fopAcM_create(fpcNm_KANTERA_e, 0xFF000001, &i_this->m2CC, i_this->current.roomNo);
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if (i_this->mKanteraID != fpcM_ERROR_PROCESS_ID_e) {
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i_this->m382 = 5;
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switch (i_this->mBehaviorType) {
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@@ -248,7 +246,7 @@ void action_dousa(pw_class* i_this) {
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fopAc_ac_c* kantera;
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if (i_this->mKanteraID != fpcM_ERROR_PROCESS_ID_e &&
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fopAcM_SearchByID(i_this->mKanteraID, &kantera) && kantera != NULL &&
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fopAcM_GetName(kantera) == PROC_KANTERA)
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fopAcM_GetName(kantera) == fpcNm_KANTERA_e)
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{
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kantera->current.pos = i_this->m2CC;
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kantera->current.angle.y = i_this->shape_angle.y;
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@@ -556,18 +554,18 @@ static actor_method_class l_daPW_Method = {
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};
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actor_process_profile_definition g_profile_PW = {
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/* LayerID */ fpcLy_CURRENT_e,
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/* ListID */ 0x0007,
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/* ListPrio */ fpcPi_CURRENT_e,
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/* ProcName */ PROC_PW,
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 0x0007,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_PW_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(pw_class),
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/* SizeOther */ 0,
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Priority */ PRIO_PW,
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/* Draw Prio */ fpcDwPi_PW_e,
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/* Actor SubMtd */ &l_daPW_Method,
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/* Status */ fopAcStts_SHOWMAP_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e | fopAcStts_UNK80000_e,
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/* Group */ fopAc_ENEMY_e,
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/* CullType */ fopAc_CULLBOX_CUSTOM_e,
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/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
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};
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