Process profiles and enums cleanup (#1031)

* Fix some profile comments

* Add missing static for local visibility data

* Move proc name and draw priority enums to f_pc

* Add _e suffix to daObjBarrier_c proc enum

* Change proc name enum format to match TP

* Change draw prio enum format to match TP

* Change ItemNo enum format, finish fixing item names

* Revert static for cb1 hio

* Clean up formatting of profile comments

* Fix comment alignment
This commit is contained in:
LagoLunatic
2026-05-26 00:11:58 -04:00
committed by GitHub
parent 79277cb2b2
commit 102042628f
540 changed files with 9562 additions and 10530 deletions
+11 -13
View File
@@ -8,8 +8,6 @@
#include "d/actor/d_a_boko.h"
#include "d/actor/d_a_player.h"
#include "d/d_s_play.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_cc_d.h"
#include "d/d_snap.h"
#include "d/res/res_st.h"
@@ -1642,13 +1640,13 @@ static void damage_check(st_class* i_this) {
if (atInfo.mDamage != 0) {
mDoAud_onEnemyDamage();
}
if ((fopAcM_GetName(atInfo.mpActor) == PROC_HIMO2) && (actor->stealItemLeft != 0)) {
if ((fopAcM_GetName(atInfo.mpActor) == fpcNm_HIMO2_e) && (actor->stealItemLeft != 0)) {
actor->stealItemLeft--;
fopAcM_createStealItem(&actor->current.pos, actor->itemTableIdx, fopAcM_GetRoomNo(actor), 0, actor->stealItemBitNo);
actor->stealItemBitNo++;
}
if (
(fopAcM_GetName(atInfo.mpActor) == PROC_PLAYER)
(fopAcM_GetName(atInfo.mpActor) == fpcNm_PLAYER_e)
#if VERSION > VERSION_DEMO
|| (atInfo.mResultingAttackType == 2)
#endif
@@ -1683,7 +1681,7 @@ static void damage_check(st_class* i_this) {
#endif
i_this->m0ED3 = 10;
i_this->mUpperBodyEntityId =
fopAcM_create(PROC_ST, 0xe, &actor->current.pos, fopAcM_GetRoomNo(actor), &actor->home.angle, NULL, 0xff, NULL);
fopAcM_create(fpcNm_ST_e, 0xe, &actor->current.pos, fopAcM_GetRoomNo(actor), &actor->home.angle, NULL, 0xff, NULL);
i_this->m1E84 = 5;
#if VERSION > VERSION_DEMO
i_this->m1E86 = 0;
@@ -2904,7 +2902,7 @@ static cPhs_State daSt_Create(fopAc_ac_c* a_this) {
i_this->m0D80.Set(wepon_sph_src);
i_this->m0D80.SetStts(&i_this->mStts);
if (i_this->mBehaviorType != BEHAVIOR_UPPER_BODY_ONLY) {
i_this->mHeldWeaponEntityId = fopAcM_create(PROC_BOKO, daBoko_c::Type_STALFOS_MACE_e, &a_this->current.pos, fopAcM_GetRoomNo(a_this));
i_this->mHeldWeaponEntityId = fopAcM_create(fpcNm_BOKO_e, daBoko_c::Type_STALFOS_MACE_e, &a_this->current.pos, fopAcM_GetRoomNo(a_this));
i_this->m1DD0 = 1;
a_this->health = 16;
a_this->max_health = 16;
@@ -2938,18 +2936,18 @@ static actor_method_class l_daSt_Method = {
};
actor_process_profile_definition g_profile_ST = {
/* LayerID */ fpcLy_CURRENT_e,
/* ListID */ 0x0007,
/* ListPrio */ fpcPi_CURRENT_e,
/* ProcName */ PROC_ST,
/* Layer ID */ fpcLy_CURRENT_e,
/* List ID */ 0x0007,
/* List Prio */ fpcPi_CURRENT_e,
/* Proc Name */ fpcNm_ST_e,
/* Proc SubMtd */ &g_fpcLf_Method.base,
/* Size */ sizeof(st_class),
/* SizeOther */ 0,
/* Size Other */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ PRIO_ST,
/* Draw Prio */ fpcDwPi_ST_e,
/* Actor SubMtd */ &l_daSt_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
/* CullType */ fopAc_CULLBOX_CUSTOM_e,
/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
};