Process profiles and enums cleanup (#1031)

* Fix some profile comments

* Add missing static for local visibility data

* Move proc name and draw priority enums to f_pc

* Add _e suffix to daObjBarrier_c proc enum

* Change proc name enum format to match TP

* Change draw prio enum format to match TP

* Change ItemNo enum format, finish fixing item names

* Revert static for cb1 hio

* Clean up formatting of profile comments

* Fix comment alignment
This commit is contained in:
LagoLunatic
2026-05-26 00:11:58 -04:00
committed by GitHub
parent 79277cb2b2
commit 102042628f
540 changed files with 9562 additions and 10530 deletions
+1 -2
View File
@@ -8,7 +8,6 @@
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_player.h"
#include "d/actor/d_a_tag_light.h"
#include "d/d_procname.h"
const dDetect_c::Attr_c dDetect_c::M_attr = {
/* maxDistXZ */ 500.0f,
@@ -105,7 +104,7 @@ bool dDetect_c::chk_quake_area(const cXyz* pos) const {
/* 8009C32C-8009C588 .text search_tag_light__9dDetect_cFPvPv */
void* dDetect_c::search_tag_light(void* i_proc, void* i_pos) {
if (fopAc_IsActor(i_proc) && fopAcM_GetName(i_proc) == PROC_Tag_Light) {
if (fopAc_IsActor(i_proc) && fopAcM_GetName(i_proc) == fpcNm_Tag_Light_e) {
daTagLight::Act_c* light = (daTagLight::Act_c*)i_proc;
const cXyz* pos = (const cXyz*)i_pos;
if (light->chk_inside(pos)) {