Process profiles and enums cleanup (#1031)

* Fix some profile comments

* Add missing static for local visibility data

* Move proc name and draw priority enums to f_pc

* Add _e suffix to daObjBarrier_c proc enum

* Change proc name enum format to match TP

* Change draw prio enum format to match TP

* Change ItemNo enum format, finish fixing item names

* Revert static for cb1 hio

* Clean up formatting of profile comments

* Fix comment alignment
This commit is contained in:
LagoLunatic
2026-05-26 00:11:58 -04:00
committed by GitHub
parent 79277cb2b2
commit 102042628f
540 changed files with 9562 additions and 10530 deletions
+27 -28
View File
@@ -9,7 +9,6 @@
#include "d/d_com_lib_game.h"
#include "d/d_file_error.h"
#include "d/d_file_select.h"
#include "d/d_procname.h"
#include "d/d_menu_cloth.h"
#include "d/d_menu_save.h"
#include "d/d_name.h"
@@ -120,7 +119,7 @@ cPhs_State dScnName_c::create() {
dFs_c->field_0x0 = mArchive;
savePicDatabuf = new (0x20) card_pictdata[3 * 3];
JUT_ASSERT(476, savePicDatabuf != NULL);
if (fpcM_GetName(this) == PROC_NAME_SCENE) {
if (fpcM_GetName(this) == fpcNm_NAME_SCENE_e) {
dFs_c->setUseType(0);
dNm_c = new dName_c();
JUT_ASSERT(484, dNm_c != NULL);
@@ -132,7 +131,7 @@ cPhs_State dScnName_c::create() {
dComIfGs_setNoFile(0);
dComIfGs_setNewFile(0);
}
if (fpcM_GetName(this) == PROC_NAMEEX_SCENE) {
if (fpcM_GetName(this) == fpcNm_NAMEEX_SCENE_e) {
dComIfGs_setClearCount(1);
dFs_c->setUseType(1);
dMs_c = new dMenu_save_c();
@@ -166,10 +165,10 @@ cPhs_State dScnName_c::create() {
mDoGph_gInf_c::offAutoForcus();
setView();
dKy_setLight_init();
fopKyM_Create(PROC_KYEFF, 0, 0);
fopKyM_Create(PROC_KYEFF2, 0, 0);
fpcSCtRq_Request(fpcLy_CurrentLayer(), PROC_VRBOX, NULL, NULL, NULL);
fpcSCtRq_Request(fpcLy_CurrentLayer(), PROC_VRBOX2, NULL, NULL, NULL);
fopKyM_Create(fpcNm_KYEFF_e, 0, 0);
fopKyM_Create(fpcNm_KYEFF2_e, 0, 0);
fpcSCtRq_Request(fpcLy_CurrentLayer(), fpcNm_VRBOX_e, NULL, NULL, NULL);
fpcSCtRq_Request(fpcLy_CurrentLayer(), fpcNm_VRBOX2_e, NULL, NULL, NULL);
g_env_light.mVrSkyColor.r = 0x50;
g_env_light.mVrSkyColor.g = 0x78;
g_env_light.mVrSkyColor.b = 0xff;
@@ -184,11 +183,11 @@ cPhs_State dScnName_c::create() {
g_env_light.mVrKasumiMaeColor.a = 0xff;
field_0x558 = g_snHIO.field_0x5;
field_0x1bb8 = 0;
if (fpcM_GetName(this) == PROC_NAME_SCENE) {
if (fpcM_GetName(this) == fpcNm_NAME_SCENE_e) {
mMainProc = 0;
field_0x556 = 0;
mDrawProc = 0;
} else if (fpcM_GetName(this) == PROC_NAMEEX_SCENE) {
} else if (fpcM_GetName(this) == fpcNm_NAMEEX_SCENE_e) {
mMainProc = 10;
mDrawProc = 3;
}
@@ -512,11 +511,11 @@ void dScnName_c::NoteOpenWait() {
return;
}
if (g_snHIO.field_0x8 == 0) {
if (fpcM_GetName(this) == PROC_NAME_SCENE) {
if (fpcM_GetName(this) == fpcNm_NAME_SCENE_e) {
dFs_c->setSaveDataPtr(saveMemory);
dFs_c->setSavePicDataPtr((u8*)savePicDatabuf);
}
if (fpcM_GetName(this) == PROC_NAMEEX_SCENE) {
if (fpcM_GetName(this) == fpcNm_NAMEEX_SCENE_e) {
dFs_c->setSaveDataPtr(dMs_c->getDataBufPtr());
dFs_c->setSavePicDataPtr((u8*)savePicDatabuf);
}
@@ -631,7 +630,7 @@ void dScnName_c::FileSelOpenMain() {
if (dFs_c->_open() != 1) {
return;
}
if (fpcM_GetName(this) == PROC_NAMEEX_SCENE) {
if (fpcM_GetName(this) == fpcNm_NAMEEX_SCENE_e) {
field_0x1bb6 = 2;
} else {
field_0x1bb6 = 1;
@@ -647,9 +646,9 @@ void dScnName_c::FileselOpenWait() {}
void dScnName_c::FileSelectMain() {
dFs_c->_move();
field_0x1bb6 = dFs_c->getIconMode();
if (fpcM_GetName(this) == PROC_NAME_SCENE)
if (fpcM_GetName(this) == fpcNm_NAME_SCENE_e)
FileSelectMainNormal();
if (fpcM_GetName(this) == PROC_NAMEEX_SCENE)
if (fpcM_GetName(this) == fpcNm_NAMEEX_SCENE_e)
FileSelectMainExSave();
}
@@ -748,7 +747,7 @@ void dScnName_c::FileSelectClose() {
if (dFs_c->_close() == 1) {
switch (dFs_c->field_0x392c) {
case 2:
if (fpcM_GetName(this) == PROC_NAMEEX_SCENE) {
if (fpcM_GetName(this) == fpcNm_NAMEEX_SCENE_e) {
dMs_c->initialize();
dMs_c->field_0x053c = 1;
dMs_c->field_0x053d = dFs_c->field_0x392f; // getErrType?
@@ -911,8 +910,8 @@ void dScnName_c::changeGameScene() {
return;
dComIfGs_gameStart();
u32 procName = field_0x55f ? PROC_OPEN_SCENE : PROC_PLAY_SCENE;
if (fopScnM_ChangeReq(this, procName, PROC_OVERLAP0, 5)) {
u32 procName = field_0x55f ? fpcNm_OPEN_SCENE_e : fpcNm_PLAY_SCENE_e;
if (fopScnM_ChangeReq(this, procName, fpcNm_OVERLAP0_e, 5)) {
g_dComIfG_gameInfo.save.getDan().mStageNo = -1;
dComIfGs_setRestartRoomParam(0);
mDoAud_setSceneName(dComIfGp_getNextStageName(), dComIfGp_getNextStageRoomNo(), dComIfGp_getNextStageLayer());
@@ -964,7 +963,7 @@ void dDlst_FLSEL_CLOTH_c::draw() {
dComIfGp_getCurrentGrafPort()->setPort();
}
scene_method_class l_dScnName_Method = {
static scene_method_class l_dScnName_Method = {
(process_method_func)dScnName_Create,
(process_method_func)dScnName_Delete,
(process_method_func)dScnName_Execute,
@@ -973,26 +972,26 @@ scene_method_class l_dScnName_Method = {
};
scene_process_profile_definition g_profile_NAME_SCENE = {
/* LayerID */ fpcLy_ROOT_e,
/* ListID */ 1,
/* ListPrio */ fpcPi_CURRENT_e,
/* ProcName */ PROC_NAME_SCENE,
/* Layer ID */ fpcLy_ROOT_e,
/* List ID */ 1,
/* List Prio */ fpcPi_CURRENT_e,
/* Proc Name */ fpcNm_NAME_SCENE_e,
/* Proc SubMtd */ &g_fpcNd_Method.base,
/* Size */ sizeof(dScnName_c),
/* SizeOther */ 0,
/* Size Other */ 0,
/* Parameters */ 0,
/* Node SubMtd */ &g_fopScn_Method.base,
/* Scene SubMtd */ &l_dScnName_Method,
};
scene_process_profile_definition g_profile_NAMEEX_SCENE = {
/* LayerID */ fpcLy_ROOT_e,
/* ListID */ 1,
/* ListPrio */ fpcPi_CURRENT_e,
/* ProcName */ PROC_NAMEEX_SCENE,
/* Layer ID */ fpcLy_ROOT_e,
/* List ID */ 1,
/* List Prio */ fpcPi_CURRENT_e,
/* Proc Name */ fpcNm_NAMEEX_SCENE_e,
/* Proc SubMtd */ &g_fpcNd_Method.base,
/* Size */ sizeof(dScnName_c),
/* SizeOther */ 0,
/* Size Other */ 0,
/* Parameters */ 0,
/* Node SubMtd */ &g_fopScn_Method.base,
/* Scene SubMtd */ &l_dScnName_Method,