Process profiles and enums cleanup (#1031)

* Fix some profile comments

* Add missing static for local visibility data

* Move proc name and draw priority enums to f_pc

* Add _e suffix to daObjBarrier_c proc enum

* Change proc name enum format to match TP

* Change draw prio enum format to match TP

* Change ItemNo enum format, finish fixing item names

* Revert static for cb1 hio

* Clean up formatting of profile comments

* Fix comment alignment
This commit is contained in:
LagoLunatic
2026-05-26 00:11:58 -04:00
committed by GitHub
parent 79277cb2b2
commit 102042628f
540 changed files with 9562 additions and 10530 deletions
+4 -5
View File
@@ -12,7 +12,6 @@
#include "d/d_com_inf_game.h"
#include "d/d_drawlist.h"
#include "d/d_kankyo_wether.h"
#include "d/d_procname.h"
#include "d/d_tree.h"
#include "d/d_cc_d.h"
#include "dolphin/gf/GF.h"
@@ -75,7 +74,7 @@ namespace {
const u16 l_Txa_swood_bTEX__width = 64;
const u16 l_Txa_swood_bTEX__height = 64;
Vec l_pos[] = {
static Vec l_pos[] = {
{0.000022f, 14.922843f, -89.982368f},
{-77.927017f, 14.922843f, -44.991203f},
{-77.927025f, 14.922843f, 44.991173f},
@@ -140,7 +139,7 @@ Vec l_pos[] = {
{5.656257f, 22.025139f, -3.749505f},
};
GXColor l_color[] = {
static GXColor l_color[] = {
{0x7F, 0x7F, 0x7F, 0xFF},
{0x98, 0x98, 0x99, 0xFF},
{0x99, 0x99, 0x99, 0xFF},
@@ -163,7 +162,7 @@ GXColor l_color[] = {
{0x9A, 0x9A, 0x9A, 0xFF},
};
cXy l_texCoord[] = {
static cXy l_texCoord[] = {
{0.5f, 1.0f},
{1.0f, 0.0f},
{0.0f, 0.0f},
@@ -727,7 +726,7 @@ void dWood::Unit_c::cc_hit_before_cut(dWood::Packet_c *packet) {
inf.GetCoHitObj()->GetStts()) {
animIdx = packet->search_anm(Anm_c::Mode_PushInto);
if (fopAcM_GetProfName(actor) == PROC_PLAYER &&
if (fopAcM_GetProfName(actor) == fpcNm_PLAYER_e &&
inf.GetCoHitLen() >= 2.0f && mAnimCooldown == 0) {
mAnimCooldown = 20;