clean up some inlines

This commit is contained in:
LagoLunatic
2024-01-18 00:26:06 -05:00
parent f9fe5f6e99
commit 17cf09cc09
15 changed files with 77 additions and 48 deletions
+2 -2
View File
@@ -839,7 +839,7 @@ void daRd_c::modeDeath() {
fopAcM_onActor(this);
// Do not consider the ReDead to be a living enemy while its death animation is playing out.
mGroup = fopAc_ENV_e;
fopAcM_SetGroup(this, fopAc_ENV_e);
if (cLib_calcTimer(&mTimer1) == 0) {
fopAcM_createDisappear(this, &current.pos, 5);
@@ -1773,7 +1773,7 @@ void daRd_c::createInit() {
mCyl.Set(m_cyl_src);
mCyl.SetStts(&mStts);
mAcchCir.SetWall(30.0f, 30.0f);
mAcch.Set(&fopAcM_GetPosition_p(this), &fopAcM_GetOldPosition_p(this), this, 1, &mAcchCir, &fopAcM_GetSpeed_p(this));
mAcch.Set(fopAcM_GetPosition_p(this), fopAcM_GetOldPosition_p(this), this, 1, &mAcchCir, fopAcM_GetSpeed_p(this));
mAcch.SetRoofNone();
J3DModelData* modelData = mpMorf->getModel()->getModelData();
mJntCtrl.setHeadJntNum(0x0A); // ree_kubi_1