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clean up some inlines
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@@ -839,7 +839,7 @@ void daRd_c::modeDeath() {
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fopAcM_onActor(this);
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// Do not consider the ReDead to be a living enemy while its death animation is playing out.
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mGroup = fopAc_ENV_e;
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fopAcM_SetGroup(this, fopAc_ENV_e);
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if (cLib_calcTimer(&mTimer1) == 0) {
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fopAcM_createDisappear(this, ¤t.pos, 5);
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@@ -1773,7 +1773,7 @@ void daRd_c::createInit() {
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mCyl.Set(m_cyl_src);
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mCyl.SetStts(&mStts);
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mAcchCir.SetWall(30.0f, 30.0f);
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mAcch.Set(&fopAcM_GetPosition_p(this), &fopAcM_GetOldPosition_p(this), this, 1, &mAcchCir, &fopAcM_GetSpeed_p(this));
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mAcch.Set(fopAcM_GetPosition_p(this), fopAcM_GetOldPosition_p(this), this, 1, &mAcchCir, fopAcM_GetSpeed_p(this));
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mAcch.SetRoofNone();
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J3DModelData* modelData = mpMorf->getModel()->getModelData();
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mJntCtrl.setHeadJntNum(0x0A); // ree_kubi_1
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