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Move daPy methods into d_a_player headers
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@@ -1138,7 +1138,7 @@ void dComIfGs_setGameStartStage() {
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{true, dSv_event_flag_c::UNK_0801, "MajyuE", 0, 0},
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{true, dSv_event_flag_c::UNK_0808, "MajyuE", 0, 18},
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{true, dSv_event_flag_c::UNK_2401, "A_umikz", 0, 204},
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{false, 0, "sea", dIsleRoom_OutsetIsland_e, 128},
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{false, 0, "sea", dIsleRoom_OutsetIsland_e, 128},
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};
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check_data* data_p = l_checkData;
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