Add default arguments to anm init functions to simplify calls

This commit is contained in:
LagoLunatic
2026-03-31 22:11:01 -04:00
parent 85c97022df
commit 207f6e911f
95 changed files with 223 additions and 220 deletions
+2 -2
View File
@@ -1726,7 +1726,7 @@ BOOL useHeapInit(bmd_class* i_this) {
return FALSE;
}
pJVar5 = (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bmd", BMD_BRK_BKM);
iVar6 = i_this->mpBrkAnm->init(pJVar13->getModelData(), pJVar5, true, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, false, 0);
iVar6 = i_this->mpBrkAnm->init(pJVar13->getModelData(), pJVar5, true, J3DFrameCtrl::EMode_NONE);
if (iVar6 == 0) {
return FALSE;
}
@@ -1735,7 +1735,7 @@ BOOL useHeapInit(bmd_class* i_this) {
return FALSE;
}
pAnm = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Bmd", BMD_BTK_BKM);
iVar6 = i_this->mpBtkAnm->init(pJVar13->getModelData(), pAnm, true, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, false, 0);
iVar6 = i_this->mpBtkAnm->init(pJVar13->getModelData(), pAnm, true, J3DFrameCtrl::EMode_NONE);
if (iVar6 == 0) {
return FALSE;
}