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d_a_npc_rsh1 matching (#927)
* Initial work * 14% matching in .text - Add some of the static data - Match sinit function - Match HIO constructor - Match _create - Match some other trivial functions * Match CreateHeap * 20% matching in .text * 31% matching in .text * 34% matching in .text * 38% matching in .text * 51% matching in .text * createShopList work * More createShopList work * 54% matching in .text: Match createShopList * 57% matching in .text * 68% matching in .text * Variable name updates * 75% matching in .text * 81% matching in .text * Match lookBack * d_a_npc_rsh1 100% for demo and retail * Replace magic constants with applicable enums * Give some member fields trivial names and name some method parameters * Fix a few renaming errors * More renaming work * Rename HIO fields and rest of actor fields * Replace magic numbers associated with mItemNo
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+1697
-92
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Load Diff
@@ -696,6 +696,13 @@ void dSv_player_get_bag_item_c::onReserve(u8 i_no) {
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mReserveFlags |= (1 << i_no);
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}
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#if VERSION == VERSION_DEMO
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void dSv_player_get_bag_item_c::offReserve(u8 i_no) {
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JUT_ASSERT(1334, 0 <= i_no && i_no < 32);
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mReserveFlags &= ~(1 << i_no);
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}
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#endif
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/* 8005ABB4-8005AC48 .text isReserve__25dSv_player_get_bag_item_cFUc */
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BOOL dSv_player_get_bag_item_c::isReserve(u8 i_no) {
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JUT_ASSERT(DEMO_SELECT(1349, 1355), 0 <= i_no && i_no < 32);
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