mirror of
https://github.com/zeldaret/tww.git
synced 2026-07-30 07:45:16 -04:00
Use precompiled headers, fix weak data issues
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@@ -5,7 +5,6 @@
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#include "d/d_bg_w.h"
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#include "f_op/f_op_actor.h"
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class daMtoge_c : public fopAc_ac_c {
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public:
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inline BOOL draw();
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@@ -8,7 +8,6 @@
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#include "f_op/f_op_actor.h"
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#include "m_Do/m_Do_hostIO.h"
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class daNpc_Bs1_c : public fopAc_ac_c {
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public:
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typedef BOOL (daNpc_Bs1_c::*ActionFunc)(void*);
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@@ -7,8 +7,6 @@
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#include "f_op/f_op_actor.h"
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#include "m_Do/m_Do_hostIO.h"
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class SwMail2_c {
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public:
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typedef void (SwMail2_c::*SwMail_Func)();
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@@ -5,8 +5,6 @@
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#include "f_op/f_op_actor.h"
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#include "m_Do/m_Do_hostIO.h"
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class daNpc_Km1_c : public fopNpc_npc_c {
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public:
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typedef int (daNpc_Km1_c::*ActionFunc)(void*);
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@@ -4,7 +4,6 @@
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#include "f_op/f_op_actor.h"
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#include "d/d_bg_s_movebg_actor.h"
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namespace daObjOjtree {
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class Act_c : public dBgS_MoveBgActor {
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public:
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@@ -3,7 +3,6 @@
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#include "f_op/f_op_actor.h"
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class JPABaseEmitter;
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class JPABaseParticle;
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@@ -8,7 +8,6 @@
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#include "JSystem/J2DGraph/J2DScreen.h"
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#include "SSystem/SComponent/c_phase.h"
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class dDlst_Gameover_CAPTURE_c : public dDlst_base_c {
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public:
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virtual ~dDlst_Gameover_CAPTURE_c() {}
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@@ -0,0 +1,10 @@
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#ifndef DOLZEL_H
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#define DOLZEL_H
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#ifdef __MWERKS__
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#include "pch/dolzel.mch"
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#else
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#include "d/dolzel.pch"
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#endif
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#endif /* DOLZEL_H */
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@@ -0,0 +1,10 @@
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#ifndef DOLZEL_PCH
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#define DOLZEL_PCH
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#include "math.h" // IWYU pragma: export
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#include "JSystem/J3DGraphBase/J3DMatBlock.h" // IWYU pragma: export
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#include "JSystem/J3DGraphAnimator/J3DJoint.h" // IWYU pragma: export
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#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
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#include "weak_bss_3569.h" // IWYU pragma: keep
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#endif /* DOLZEL_PCH */
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