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https://github.com/zeldaret/tww.git
synced 2026-08-04 01:03:00 -04:00
Use precompiled headers, fix weak data issues
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@@ -5,7 +5,6 @@
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#include "d/d_bg_w.h"
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#include "f_op/f_op_actor.h"
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class daMtoge_c : public fopAc_ac_c {
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public:
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inline BOOL draw();
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@@ -8,7 +8,6 @@
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#include "f_op/f_op_actor.h"
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#include "m_Do/m_Do_hostIO.h"
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class daNpc_Bs1_c : public fopAc_ac_c {
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public:
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typedef BOOL (daNpc_Bs1_c::*ActionFunc)(void*);
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@@ -7,8 +7,6 @@
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#include "f_op/f_op_actor.h"
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#include "m_Do/m_Do_hostIO.h"
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class SwMail2_c {
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public:
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typedef void (SwMail2_c::*SwMail_Func)();
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@@ -5,8 +5,6 @@
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#include "f_op/f_op_actor.h"
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#include "m_Do/m_Do_hostIO.h"
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class daNpc_Km1_c : public fopNpc_npc_c {
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public:
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typedef int (daNpc_Km1_c::*ActionFunc)(void*);
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@@ -4,7 +4,6 @@
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#include "f_op/f_op_actor.h"
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#include "d/d_bg_s_movebg_actor.h"
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namespace daObjOjtree {
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class Act_c : public dBgS_MoveBgActor {
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public:
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@@ -3,7 +3,6 @@
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#include "f_op/f_op_actor.h"
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class JPABaseEmitter;
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class JPABaseParticle;
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