Use precompiled headers, fix weak data issues

This commit is contained in:
LagoLunatic
2025-08-19 17:15:39 -04:00
parent a32174dff6
commit 217775af4e
629 changed files with 646 additions and 445 deletions
+1 -3
View File
@@ -3,6 +3,7 @@
// Translation Unit: d_a_auction.cpp
//
#include "d/dolzel.h" // IWYU pragma: keep
#include "d/actor/d_a_auction.h"
#include "d/actor/d_a_npc_auction.h"
#include "d/actor/d_a_player.h"
@@ -12,9 +13,6 @@
#include "d/d_priority.h"
#include "m_Do/m_Do_controller_pad.h"
#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
#include "weak_data_1811.h" // IWYU pragma: keep
struct NpcDatStruct {
/* 0x00 */ f32 field_0x00;
/* 0x04 */ f32 field_0x04;