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Use precompiled headers, fix weak data issues
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@@ -3,6 +3,7 @@
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* Object - Wooden platforms (Gohma fight)
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*/
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#include "d/dolzel.h" // IWYU pragma: keep
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#include "d/actor/d_a_bita.h"
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#include "d/res/res_bita.h"
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#include "f_op/f_op_actor_mng.h"
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@@ -16,8 +17,6 @@
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#include "m_Do/m_Do_ext.h"
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#include "m_Do/m_Do_mtx.h"
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#include "weak_data_1811.h" // IWYU pragma: keep
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static btd_class* btd = NULL;
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static u32 ita_bmd[] = { BITA_BDL_MBIT1, BITA_BDL_MBIT2 };
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