Use precompiled headers, fix weak data issues

This commit is contained in:
LagoLunatic
2025-08-19 17:15:39 -04:00
parent a32174dff6
commit 217775af4e
629 changed files with 646 additions and 445 deletions
+1 -2
View File
@@ -3,6 +3,7 @@
* Item - All-Purpose Bait
*/
#include "d/dolzel.h" // IWYU pragma: keep
#include "d/actor/d_a_esa.h"
#include "d/actor/d_a_player.h"
#include "d/actor/d_a_sea.h"
@@ -16,8 +17,6 @@
#include "d/res/res_link.h"
#include "f_op/f_op_actor_mng.h"
#include "weak_bss_3569.h" // IWYU pragma: keep
/* 800E7E60-800E7EA8 .text daEsa_Draw__FP9esa_class */
static BOOL daEsa_Draw(esa_class* i_this) {
g_env_light.setLightTevColorType(i_this->mpModel, &i_this->tevStr);