Use precompiled headers, fix weak data issues

This commit is contained in:
LagoLunatic
2025-08-19 17:15:39 -04:00
parent a32174dff6
commit 217775af4e
629 changed files with 646 additions and 445 deletions
+1 -1
View File
@@ -3,6 +3,7 @@
// Translation Unit: d_a_fallrock.cpp
//
#include "d/dolzel.h" // IWYU pragma: keep
#include "d/actor/d_a_fallrock.h"
#include "d/res/res_always.h"
#include "d/d_com_inf_game.h"
@@ -12,7 +13,6 @@
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_kankyo_mng.h"
char daFallRock_c::m_arcname[] = "Always";
f32 daFallRock_c::m_falllen = 7000.0f;
s16 daFallRock_c::m_rot_speed = 0x3E8;