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Use precompiled headers, fix weak data issues
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@@ -3,6 +3,7 @@
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// Translation Unit: d_a_fallrock.cpp
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//
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#include "d/dolzel.h" // IWYU pragma: keep
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#include "d/actor/d_a_fallrock.h"
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#include "d/res/res_always.h"
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#include "d/d_com_inf_game.h"
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@@ -12,7 +13,6 @@
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#include "f_op/f_op_actor_mng.h"
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#include "f_op/f_op_kankyo_mng.h"
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char daFallRock_c::m_arcname[] = "Always";
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f32 daFallRock_c::m_falllen = 7000.0f;
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s16 daFallRock_c::m_rot_speed = 0x3E8;
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