Use precompiled headers, fix weak data issues

This commit is contained in:
LagoLunatic
2025-08-19 17:15:39 -04:00
parent a32174dff6
commit 217775af4e
629 changed files with 646 additions and 445 deletions
+1 -3
View File
@@ -3,6 +3,7 @@
* Object - Forbidden Woods - Hanging flower platform
*/
#include "d/dolzel.h" // IWYU pragma: keep
#include "d/actor/d_a_kita.h"
#include "SSystem/SComponent/c_phase.h"
#include "d/actor/d_a_player.h"
@@ -18,9 +19,6 @@
#include "f_op/f_op_actor_mng.h"
#include "d/d_bg_s_movebg_actor.h"
#include "weak_data_1811.h" // IWYU pragma: keep
/* 00000078-0000032C .text ride_call_back__FP4dBgWP10fopAc_ac_cP10fopAc_ac_c */
void ride_call_back(dBgW* bgw, fopAc_ac_c* i_ac, fopAc_ac_c* i_pt) {
kita_class* pActor = static_cast<kita_class*>(i_ac);