mirror of
https://github.com/zeldaret/tww.git
synced 2026-08-19 13:24:12 -04:00
Use precompiled headers, fix weak data issues
This commit is contained in:
@@ -3,6 +3,7 @@
|
||||
* Object - Forbidden Woods - Hanging flower platform
|
||||
*/
|
||||
|
||||
#include "d/dolzel.h" // IWYU pragma: keep
|
||||
#include "d/actor/d_a_kita.h"
|
||||
#include "SSystem/SComponent/c_phase.h"
|
||||
#include "d/actor/d_a_player.h"
|
||||
@@ -18,9 +19,6 @@
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
#include "d/d_bg_s_movebg_actor.h"
|
||||
|
||||
#include "weak_data_1811.h" // IWYU pragma: keep
|
||||
|
||||
|
||||
/* 00000078-0000032C .text ride_call_back__FP4dBgWP10fopAc_ac_cP10fopAc_ac_c */
|
||||
void ride_call_back(dBgW* bgw, fopAc_ac_c* i_ac, fopAc_ac_c* i_pt) {
|
||||
kita_class* pActor = static_cast<kita_class*>(i_ac);
|
||||
|
||||
Reference in New Issue
Block a user