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Use precompiled headers, fix weak data issues
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@@ -3,6 +3,7 @@
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* Enemy - Morth
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*/
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#include "d/dolzel.h" // IWYU pragma: keep
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// Fakematch? Having sym off before d_a_ks.h but then turning it on before
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// d_a_player_main.h fixes the weak function ordering of
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// `daPy_py_c::getSwordTopPos() const` and `daPy_py_c::getHeadTopPos() const`
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@@ -20,9 +21,6 @@
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#include "d/actor/d_a_gm.h"
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#include "d/res/res_ks.h"
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#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
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#include "weak_data_1811.h" // IWYU pragma: keep
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static int KS_ALL_COUNT = 0;
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static int KUTTUKU_ALL_COUNT = 0;
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static BOOL HEAVY_IN = FALSE;
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