Use precompiled headers, fix weak data issues

This commit is contained in:
LagoLunatic
2025-08-19 17:15:39 -04:00
parent a32174dff6
commit 217775af4e
629 changed files with 646 additions and 445 deletions
+1 -2
View File
@@ -3,6 +3,7 @@
* Object - Generic wall lamp
*/
#include "d/dolzel.h" // IWYU pragma: keep
#include "d/actor/d_a_lamp.h"
#include "d/res/res_lamp.h"
#include "d/d_com_inf_game.h"
@@ -10,8 +11,6 @@
#include "d/d_priority.h"
#include "m_Do/m_Do_mtx.h"
#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
/* 000000EC-00000158 .text daLamp_Draw__FP10lamp_class */
static BOOL daLamp_Draw(lamp_class* i_this) {
g_env_light.settingTevStruct(TEV_TYPE_BG0, &i_this->current.pos, &i_this->tevStr);