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Use precompiled headers, fix weak data issues
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@@ -3,6 +3,7 @@
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* Object - Generic wall lamp
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*/
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#include "d/dolzel.h" // IWYU pragma: keep
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#include "d/actor/d_a_lamp.h"
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#include "d/res/res_lamp.h"
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#include "d/d_com_inf_game.h"
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@@ -10,8 +11,6 @@
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#include "d/d_priority.h"
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#include "m_Do/m_Do_mtx.h"
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#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
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/* 000000EC-00000158 .text daLamp_Draw__FP10lamp_class */
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static BOOL daLamp_Draw(lamp_class* i_this) {
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g_env_light.settingTevStruct(TEV_TYPE_BG0, &i_this->current.pos, &i_this->tevStr);
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