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Use precompiled headers, fix weak data issues
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@@ -3,6 +3,7 @@
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// Translation Unit: d_a_obj_barrel.cpp
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//
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#include "d/dolzel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_barrel.h"
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#include "d/actor/d_a_obj_eff.h"
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#include "d/res/res_ktaru_01.h"
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@@ -12,8 +13,6 @@
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#include "d/d_priority.h"
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#include "d/d_com_inf_game.h"
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#include "weak_data_1811.h" // IWYU pragma: keep
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const char daObjBarrel::Act_c::M_arcname[] = "Ktaru_01";
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const float daObjBarrel::Act_c::l_s_radius = 45.0f;
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const float daObjBarrel::Act_c::l_l_radius = 50.0f;
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