Use precompiled headers, fix weak data issues

This commit is contained in:
LagoLunatic
2025-08-19 17:15:39 -04:00
parent a32174dff6
commit 217775af4e
629 changed files with 646 additions and 445 deletions
+1 -3
View File
@@ -3,6 +3,7 @@
// Translation Unit: d_a_obj_barrel2.cpp
//
#include "d/dolzel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_barrel2.h"
#include "d/actor/d_a_obj_buoyflag.h"
#include "d/actor/d_a_race_item.h"
@@ -14,11 +15,8 @@
#include "f_op/f_op_camera_mng.h"
#include "f_op/f_op_kankyo_mng.h"
#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
daRaceItem_c* daObjBarrel2::Act_c::M_tmp_item_actor;
#include "weak_data_1811.h" // IWYU pragma: keep
const char daObjBarrel2::Act_c::M_arcname[] = "Ktaru_00";
const char daObjBarrel2::Act_c::M_evname_brk[] = "barrel2_brk";
const dCcD_SrcCyl daObjBarrel2::Act_c::M_cyl_src = {