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Use precompiled headers, fix weak data issues
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@@ -3,6 +3,7 @@
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* Object - Great Sea enemy cannon
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*/
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#include "d/dolzel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_canon.h"
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#include "JSystem/J3DGraphAnimator/J3DModel.h"
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#include "JSystem/J3DGraphAnimator/J3DNode.h"
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@@ -19,8 +20,6 @@
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#include "d/d_s_play.h"
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#include "d/res/res_wallbom.h"
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#include "weak_data_1811.h" // IWYU pragma: keep
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daObj_Canon_HIO_c l_HIO;
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const u32 daObj_Canon_c::m_heapsize = 0x8C0;
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