Use precompiled headers, fix weak data issues

This commit is contained in:
LagoLunatic
2025-08-19 17:15:39 -04:00
parent a32174dff6
commit 217775af4e
629 changed files with 646 additions and 445 deletions
+1 -2
View File
@@ -3,6 +3,7 @@
* Object - Great Sea enemy cannon
*/
#include "d/dolzel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_canon.h"
#include "JSystem/J3DGraphAnimator/J3DModel.h"
#include "JSystem/J3DGraphAnimator/J3DNode.h"
@@ -19,8 +20,6 @@
#include "d/d_s_play.h"
#include "d/res/res_wallbom.h"
#include "weak_data_1811.h" // IWYU pragma: keep
daObj_Canon_HIO_c l_HIO;
const u32 daObj_Canon_c::m_heapsize = 0x8C0;