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Use precompiled headers, fix weak data issues
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@@ -3,6 +3,7 @@
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// Translation Unit: d_a_obj_coming.cpp
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//
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#include "d/dolzel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_coming.h"
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#include "d/actor/d_a_obj_barrel2.h"
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#include "d/actor/d_a_obj_buoyflag.h"
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@@ -13,13 +14,9 @@
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#include "d/d_procname.h"
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#include "f_op/f_op_actor_mng.h"
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#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
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dBgS_ObjGndChk daObjComing::Act_c::M_gnd_work;
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dBgS_ObjLinChk daObjComing::Act_c::M_wall_work;
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#include "weak_data_1811.h" // IWYU pragma: keep
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namespace daObjComing {
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namespace {
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struct Attr_c {
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