mirror of
https://github.com/zeldaret/tww.git
synced 2026-06-10 20:58:29 -04:00
Use precompiled headers, fix weak data issues
This commit is contained in:
@@ -2,15 +2,13 @@
|
||||
// Generated by dtk
|
||||
// Translation Unit: d_a_obj_eff.cpp
|
||||
//
|
||||
|
||||
#include "d/dolzel.h" // IWYU pragma: keep
|
||||
#include "d/actor/d_a_obj_eff.h"
|
||||
#include "d/d_procname.h"
|
||||
#include "d/d_priority.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
|
||||
#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
|
||||
#include "weak_data_1811.h" // IWYU pragma: keep
|
||||
#include "weak_data_2100_2080.h"
|
||||
|
||||
const GXColor daObjEff::BarrelSmokeCB::original_color = {0xAF, 0x96, 0x64, 0xFF};
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user