Use precompiled headers, fix weak data issues

This commit is contained in:
LagoLunatic
2025-08-19 17:15:39 -04:00
parent a32174dff6
commit 217775af4e
629 changed files with 646 additions and 445 deletions
+2 -4
View File
@@ -2,15 +2,13 @@
// Generated by dtk
// Translation Unit: d_a_obj_eff.cpp
//
#include "d/dolzel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_eff.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
#include "weak_data_1811.h" // IWYU pragma: keep
#include "weak_data_2100_2080.h"
const GXColor daObjEff::BarrelSmokeCB::original_color = {0xAF, 0x96, 0x64, 0xFF};