Use precompiled headers, fix weak data issues

This commit is contained in:
LagoLunatic
2025-08-19 17:15:39 -04:00
parent a32174dff6
commit 217775af4e
629 changed files with 646 additions and 445 deletions
+1 -2
View File
@@ -3,6 +3,7 @@
* Object - Ganon Room exterior (Forsaken Fortress)
*/
#include "d/dolzel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_gaship.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
@@ -11,8 +12,6 @@
#include "m_Do/m_Do_mtx.h"
#include "d/res/res_gaship.h"
#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
const char daObjGaship::Act_c::M_arcname[7] = "GaShip";
/* 000000EC-000002DC .text birth_flag__Q211daObjGaship5Act_cFv */