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Use precompiled headers, fix weak data issues
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@@ -3,6 +3,7 @@
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* Object - Ganon Room exterior (Forsaken Fortress)
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*/
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#include "d/dolzel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_gaship.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_procname.h"
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@@ -11,8 +12,6 @@
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#include "m_Do/m_Do_mtx.h"
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#include "d/res/res_gaship.h"
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#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
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const char daObjGaship::Act_c::M_arcname[7] = "GaShip";
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/* 000000EC-000002DC .text birth_flag__Q211daObjGaship5Act_cFv */
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