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Use precompiled headers, fix weak data issues
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@@ -3,6 +3,7 @@
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// Translation Unit: d_a_obj_homensmoke.cpp
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//
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#include "d/dolzel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_homensmoke.h"
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#include "d/d_procname.h"
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#include "d/d_priority.h"
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@@ -10,8 +11,6 @@
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#include "m_Do/m_Do_mtx.h"
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#include "d/d_com_inf_game.h"
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#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
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namespace daObjHomensmoke {
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/* 000000EC-00000230 .text set_mtx__Q215daObjHomensmoke5Act_cFv */
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void Act_c::set_mtx() {
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