Use precompiled headers, fix weak data issues

This commit is contained in:
LagoLunatic
2025-08-19 17:15:39 -04:00
parent a32174dff6
commit 217775af4e
629 changed files with 646 additions and 445 deletions
+1 -4
View File
@@ -3,6 +3,7 @@
* Object - Various Great Sea ships (Beedle, Submarines, Skull Platforms/Rafts, and Salvage Corp.)
*/
#include "d/dolzel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_ikada.h"
#include "d/actor/d_a_bomb.h"
#include "d/actor/d_a_majuu_flag.h"
@@ -21,14 +22,10 @@
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_kankyo_mng.h"
#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
cXyz daObj_Ikada_c::m_rope_base_vec(0.0f, -10.0f, 0.0f);
cXyz daObj_Ikada_c::m_crane_offset(200.0f, -340.0f, 0.0f);
static daObj_Ikada_HIO_c l_HIO;
#include "weak_data_1811.h" // IWYU pragma: keep
const u32 daObj_Ikada_c::m_heapsize[] = {0x1D00, 0x2F60, 0x2E20, 0x32E0, 0x6D60};
const char daObj_Ikada_c::m_arc_name[] = "IkadaH";
const f32 daObj_Ikada_c::m_rope_joint_len = 10.0f;