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Use precompiled headers, fix weak data issues
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@@ -3,6 +3,7 @@
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* Object - Various Great Sea ships (Beedle, Submarines, Skull Platforms/Rafts, and Salvage Corp.)
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*/
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#include "d/dolzel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_ikada.h"
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#include "d/actor/d_a_bomb.h"
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#include "d/actor/d_a_majuu_flag.h"
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@@ -21,14 +22,10 @@
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#include "f_op/f_op_actor_mng.h"
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#include "f_op/f_op_kankyo_mng.h"
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#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
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cXyz daObj_Ikada_c::m_rope_base_vec(0.0f, -10.0f, 0.0f);
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cXyz daObj_Ikada_c::m_crane_offset(200.0f, -340.0f, 0.0f);
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static daObj_Ikada_HIO_c l_HIO;
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#include "weak_data_1811.h" // IWYU pragma: keep
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const u32 daObj_Ikada_c::m_heapsize[] = {0x1D00, 0x2F60, 0x2E20, 0x32E0, 0x6D60};
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const char daObj_Ikada_c::m_arc_name[] = "IkadaH";
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const f32 daObj_Ikada_c::m_rope_joint_len = 10.0f;
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