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Use precompiled headers, fix weak data issues
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@@ -3,6 +3,7 @@
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* Object - Pushable Box
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*/
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#include "d/dolzel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_movebox.h"
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#include "d/res/res_ecube.h"
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#include "d/res/res_hbox2.h"
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@@ -24,9 +25,6 @@
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#include "d/actor/d_a_obj_mkie.h"
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#include "d/actor/d_a_player.h"
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#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
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#include "weak_data_1811.h" // IWYU pragma: keep
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namespace daObjMovebox {
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dBgS_ObjGndChk Bgc_c::M_gnd_work[23];
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dBgS_WtrChk Bgc_c::M_wrt_work;
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