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Use precompiled headers, fix weak data issues
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@@ -3,6 +3,7 @@
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// Translation Unit: d_a_obj_ospbox.cpp
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//
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#include "d/dolzel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_ospbox.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_kankyo.h"
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@@ -14,8 +15,6 @@
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#include "JSystem/J3DGraphBase/J3DSys.h"
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#include "m_Do/m_Do_mtx.h"
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#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
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const char daObjOspbox::Act_c::M_arcname[] = "Ospbox";
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const dCcD_SrcCyl daObjOspbox::Act_c::M_cyl_src = {
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// dCcD_SrcGObjInf
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