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Use precompiled headers, fix weak data issues
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@@ -3,6 +3,7 @@
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* Object - Skull Hammer switch (spiked)
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*/
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#include "d/dolzel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_shmrgrd.h"
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#include "d/res/res_shmrgrd.h"
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#include "d/d_procname.h"
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@@ -11,9 +12,6 @@
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#include "d/d_com_inf_game.h"
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#include "d/actor/d_a_player.h"
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#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
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#include "weak_data_1811.h" // IWYU pragma: keep
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struct Attr_c {
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/* 0x00 */ f32 mVSpring;
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/* 0x04 */ f32 mIntVSpeedDecay;
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