Use precompiled headers, fix weak data issues

This commit is contained in:
LagoLunatic
2025-08-19 17:15:39 -04:00
parent a32174dff6
commit 217775af4e
629 changed files with 646 additions and 445 deletions
+1 -2
View File
@@ -3,6 +3,7 @@
* Object - Wind Temple - Iron Boots switch
*/
#include "d/dolzel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_swheavy.h"
#include "d/res/res_hhbot.h"
#include "d/d_com_inf_game.h"
@@ -10,8 +11,6 @@
#include "d/d_priority.h"
#include "d/actor/d_a_player.h"
#include "weak_data_1811.h" // IWYU pragma: keep
const char daObjSwheavy::Act_c::M_arcname[] = "Hhbot";
const daObjSwheavy::Attr_c daObjSwheavy::Act_c::M_attr[] = {
{