Use precompiled headers, fix weak data issues

This commit is contained in:
LagoLunatic
2025-08-19 17:15:39 -04:00
parent a32174dff6
commit 217775af4e
629 changed files with 646 additions and 445 deletions
+1 -3
View File
@@ -3,6 +3,7 @@
* Object - Yellow switch (activated by stepping on it)
*/
#include "d/dolzel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_swpush.h"
#include "d/res/res_kbota_00.h"
#include "d/res/res_hhbot.h"
@@ -12,9 +13,6 @@
#include "d/d_bg_w_sv.h"
#include "d/actor/d_a_player.h"
#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
#include "weak_data_1811.h" // IWYU pragma: keep
const char daObjSwpush::Act_c::M_arcname_kbota[] = "Kbota_00";
const char daObjSwpush::Act_c::M_arcname_hhbot[] = "Hhbot";