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Use precompiled headers, fix weak data issues
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@@ -3,6 +3,7 @@
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* Object - Yellow switch (activated by stepping on it)
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*/
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#include "d/dolzel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_swpush.h"
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#include "d/res/res_kbota_00.h"
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#include "d/res/res_hhbot.h"
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@@ -12,9 +13,6 @@
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#include "d/d_bg_w_sv.h"
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#include "d/actor/d_a_player.h"
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#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
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#include "weak_data_1811.h" // IWYU pragma: keep
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const char daObjSwpush::Act_c::M_arcname_kbota[] = "Kbota_00";
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const char daObjSwpush::Act_c::M_arcname_hhbot[] = "Hhbot";
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