Use precompiled headers, fix weak data issues

This commit is contained in:
LagoLunatic
2025-08-19 17:15:39 -04:00
parent a32174dff6
commit 217775af4e
629 changed files with 646 additions and 445 deletions
+1 -2
View File
@@ -3,13 +3,12 @@
* Object - Timer
*/
#include "d/dolzel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_timer.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_com_inf_game.h" // IWYU pragma: keep // Needed for dComIfGs_isSwitch inline definition
#include "weak_data_1811.h" // IWYU pragma: keep
/* 00000078-00000114 .text _create__Q210daObjTimer5Act_cFv */
cPhs_State daObjTimer::Act_c::_create() {
fopAcM_SetupActor(this, daObjTimer::Act_c);