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Use precompiled headers, fix weak data issues
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@@ -3,13 +3,12 @@
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* Object - Timer
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*/
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#include "d/dolzel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_timer.h"
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#include "d/d_procname.h"
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#include "d/d_priority.h"
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#include "d/d_com_inf_game.h" // IWYU pragma: keep // Needed for dComIfGs_isSwitch inline definition
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#include "weak_data_1811.h" // IWYU pragma: keep
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/* 00000078-00000114 .text _create__Q210daObjTimer5Act_cFv */
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cPhs_State daObjTimer::Act_c::_create() {
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fopAcM_SetupActor(this, daObjTimer::Act_c);
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