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Use precompiled headers, fix weak data issues
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@@ -8,6 +8,7 @@
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* The original split locations are indicated in the map file.
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*/
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#include "d/dolzel.h" // IWYU pragma: keep
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#include "d/actor/d_a_player_main.h"
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#include "d/actor/d_a_demo_item.h"
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#include "d/actor/d_a_npc_fa1.h"
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@@ -43,8 +44,6 @@
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#include "SSystem/SComponent/c_counter.h"
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#include "m_Do/m_Do_graphic.h"
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#include "weak_bss_3569.h" // IWYU pragma: keep
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JGeometry::TVec3<f32> l_hammer_splash_particle_scale(0.67f, 0.67f, 0.67f);
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#include "d/actor/d_a_player_main_data.inc"
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