Use precompiled headers, fix weak data issues

This commit is contained in:
LagoLunatic
2025-08-19 17:15:39 -04:00
parent a32174dff6
commit 217775af4e
629 changed files with 646 additions and 445 deletions
+1 -2
View File
@@ -8,6 +8,7 @@
* The original split locations are indicated in the map file.
*/
#include "d/dolzel.h" // IWYU pragma: keep
#include "d/actor/d_a_player_main.h"
#include "d/actor/d_a_demo_item.h"
#include "d/actor/d_a_npc_fa1.h"
@@ -43,8 +44,6 @@
#include "SSystem/SComponent/c_counter.h"
#include "m_Do/m_Do_graphic.h"
#include "weak_bss_3569.h" // IWYU pragma: keep
JGeometry::TVec3<f32> l_hammer_splash_particle_scale(0.67f, 0.67f, 0.67f);
#include "d/actor/d_a_player_main_data.inc"