mirror of
https://github.com/zeldaret/tww.git
synced 2026-07-11 22:40:11 -04:00
Use precompiled headers, fix weak data issues
This commit is contained in:
@@ -3,6 +3,7 @@
|
||||
// Translation Unit: d_a_stone.cpp
|
||||
//
|
||||
|
||||
#include "d/dolzel.h" // IWYU pragma: keep
|
||||
#include "d/actor/d_a_stone.h"
|
||||
#include "d/actor/d_a_sea.h"
|
||||
#include "d/actor/d_a_player.h"
|
||||
@@ -16,11 +17,6 @@
|
||||
#include "f_op/f_op_camera.h"
|
||||
#include "m_Do/m_Do_mtx.h"
|
||||
|
||||
#if VERSION == VERSION_DEMO
|
||||
#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
|
||||
#endif
|
||||
#include "weak_data_1811.h" // IWYU pragma: keep
|
||||
|
||||
namespace daStone {
|
||||
cXyz Act_c::M_axis = cXyz::BaseZ;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user