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Use precompiled headers, fix weak data issues
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@@ -3,6 +3,7 @@
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// Translation Unit: d_a_warpdm20.cpp
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//
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#include "d/dolzel.h" // IWYU pragma: keep
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#include "d/actor/d_a_warpdm20.h"
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#include "d/actor/d_a_ship.h"
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#include "d/actor/d_a_player.h"
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@@ -14,8 +15,6 @@
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#include "d/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#include "weak_data_1811.h" // IWYU pragma: keep
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typedef void (daWarpdm20_c::*EventInitFunc)(int);
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typedef BOOL (daWarpdm20_c::*EventActionFunc)(int);
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