mirror of
https://github.com/zeldaret/tww.git
synced 2026-08-18 13:13:29 -04:00
Use precompiled headers, fix weak data issues
This commit is contained in:
@@ -3,6 +3,7 @@
|
||||
// Translation Unit: d_a_warphr.cpp
|
||||
//
|
||||
|
||||
#include "d/dolzel.h" // IWYU pragma: keep
|
||||
#include "d/actor/d_a_warphr.h"
|
||||
#include "d/actor/d_a_player.h"
|
||||
#include "d/actor/d_a_ship.h"
|
||||
@@ -13,9 +14,6 @@
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
#include "m_Do/m_Do_graphic.h"
|
||||
|
||||
#include "weak_bss_936_to_1036.h" // IWYU pragma: keep
|
||||
#include "weak_data_1811.h" // IWYU pragma: keep
|
||||
|
||||
namespace daWarphr_prm {
|
||||
static inline u8 getType(daWarphr_c* i_this) {
|
||||
return (fopAcM_GetParam(i_this) >> 0x1C) & 0xFF;
|
||||
|
||||
Reference in New Issue
Block a user