mirror of
https://github.com/zeldaret/tww.git
synced 2026-06-20 23:51:19 -04:00
Use precompiled headers, fix weak data issues
This commit is contained in:
@@ -3,6 +3,7 @@
|
||||
// Translation Unit: d_gameover.cpp
|
||||
//
|
||||
|
||||
#include "d/dolzel.h" // IWYU pragma: keep
|
||||
#include "d/d_gameover.h"
|
||||
#include "d/d_meter.h"
|
||||
#include "d/d_procname.h"
|
||||
@@ -12,7 +13,6 @@
|
||||
#include "m_Do/m_Do_Reset.h"
|
||||
#include "JSystem/J2DGraph/J2DOrthoGraph.h"
|
||||
|
||||
|
||||
/* 8018E1CC-8018E4B4 .text draw__24dDlst_Gameover_CAPTURE_cFv */
|
||||
void dDlst_Gameover_CAPTURE_c::draw() {
|
||||
GXTexObj texObj;
|
||||
|
||||
Reference in New Issue
Block a user