Use precompiled headers, fix weak data issues

This commit is contained in:
LagoLunatic
2025-08-19 17:15:39 -04:00
parent a32174dff6
commit 217775af4e
629 changed files with 646 additions and 445 deletions
+1 -2
View File
@@ -3,6 +3,7 @@
// Translation Unit: d_npc.cpp
//
#include "d/dolzel.h" // IWYU pragma: keep
#include "d/d_npc.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_player.h"
@@ -12,8 +13,6 @@
#include "m_Do/m_Do_mtx.h"
#include "d/d_item_data.h"
#include "weak_data_1811.h" // IWYU pragma: keep
/* 8021A7B4-8021A858 .text angCalcS__14dNpc_JntCtrl_cFPssss */
bool dNpc_JntCtrl_c::angCalcS(s16* out, s16 targetY, s16 speed, s16 maxVel) {
s16 diff = *out - targetY;