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Use precompiled headers, fix weak data issues
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-2
@@ -3,6 +3,7 @@
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// Translation Unit: d_npc.cpp
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//
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#include "d/dolzel.h" // IWYU pragma: keep
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#include "d/d_npc.h"
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#include "d/d_com_inf_game.h"
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#include "d/actor/d_a_player.h"
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@@ -12,8 +13,6 @@
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#include "m_Do/m_Do_mtx.h"
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#include "d/d_item_data.h"
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#include "weak_data_1811.h" // IWYU pragma: keep
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/* 8021A7B4-8021A858 .text angCalcS__14dNpc_JntCtrl_cFPssss */
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bool dNpc_JntCtrl_c::angCalcS(s16* out, s16 targetY, s16 speed, s16 maxVel) {
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s16 diff = *out - targetY;
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