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Use precompiled headers, fix weak data issues
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@@ -3,6 +3,7 @@
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// Translation Unit: m_Do_graphic.cpp
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//
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#include "d/dolzel.h" // IWYU pragma: keep
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#include "m_Do/m_Do_graphic.h"
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#include "SSystem/SComponent/c_lib.h"
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#include "d/d_com_inf_game.h"
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@@ -32,10 +33,6 @@
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#include "JSystem/JUtility/JUTXfb.h"
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#include "dolphin/base/PPCArch.h"
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#if VERSION == VERSION_DEMO
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#include "weak_data_2100_2080.h" // IWYU pragma: keep
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#endif
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JUTFader * mDoGph_gInf_c::mFader;
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ResTIMG * mDoGph_gInf_c::mFrameBufferTimg;
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GXTexObj mDoGph_gInf_c::mFrameBufferTexObj;
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