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G_CM3D_F_INF
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@@ -1311,7 +1311,7 @@ void daAgb_c::CursorMove(fopAc_ac_c* actor, u32 stage_type) {
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cXyz r1_14;
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dBgS_GndChk r1_5C;
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f32 f30 = C_BG_MIN_HEIGHT;
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f32 f30 = -G_CM3D_F_INF;
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r1_5C.OffWall();
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r1_14.y = actor->current.pos.y + 150.0f;
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static cXy l_ckOffset[] = {
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