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G_CM3D_F_INF
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@@ -101,7 +101,7 @@ void kotori_move(kt_class* i_this) {
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gndChk.SetPos(&i_this->mTargetPosHome);
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i_this->mTargetPosHome.y = dComIfG_Bgsp()->GroundCross(&gndChk);
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if (i_this->mTargetPosHome.y == C_BG_MIN_HEIGHT)
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if (i_this->mTargetPosHome.y == -G_CM3D_F_INF)
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i_this->mTargetPosHome = player->current.pos;
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i_this->mTargetPos = i_this->mTargetPosHome;
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i_this->mSpeedLerp = 0.0f;
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