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G_CM3D_F_INF
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@@ -260,12 +260,12 @@ void hand_move(shand_class* i_this) {
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chk_pos_y += 200.0f;
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local_100.GetPointP()->set(chk_pos_x, chk_pos_y, chk_pos_z);
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float spl_ground_y = dComIfG_Bgsp()->GroundCross(&local_100) + 10.0f;
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if(spl_ground_y != C_BG_MIN_HEIGHT){
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if(spl_ground_y != -G_CM3D_F_INF){
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i_this->ground_y = spl_ground_y;
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}
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}
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else {
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i_this->ground_y = C_BG_MIN_HEIGHT;
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i_this->ground_y = -G_CM3D_F_INF;
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}
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i_this->mState = 2;
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