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d_cc_uty OK
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@@ -3,9 +3,12 @@
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#include "f_op/f_op_actor.h"
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class mt_class : public fopAc_ac_c {
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class mt_class : public fopEn_enemy_c {
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public:
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/* Place member variables here */
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/* 0x02AC */ u8 m2AC[0x0454 - 0x02AC];
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/* 0x0454 */ u8 m454;
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/* 0x0455 */ u8 m455[0x1CC0 - 0x0455];
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};
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class daMt_HIO_c {
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@@ -337,7 +337,7 @@ public:
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};
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/* 0x290 */ u8 mCutType;
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/* 0x291 */ u8 field_0x291;
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/* 0x291 */ u8 mCutCount;
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/* 0x292 */ u8 field_0x292[0x294 - 0x292];
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/* 0x294 */ s16 mDamageWaitTimer;
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/* 0x296 */ s16 mQuakeTimer;
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@@ -361,6 +361,7 @@ public:
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f32 getSpeedF() const { return speedF; }
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u8 getCutType() const { return mCutType; }
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u8 getCutCount() const { return mCutCount; }
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s16 getDamageWaitTimer() const { return mDamageWaitTimer; }
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f32 getHeight() const { return mHeight; }
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s16 getBodyAngleX() const { return mBodyAngle.x; }
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@@ -371,7 +372,6 @@ public:
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cXyz getLeftHandPos() const { return mLeftHandPos; }
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cXyz getRightHandPos() const { return mRightHandPos; }
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cXyz getRopePos() const { return mRopePos; }
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void getCutCount() const {} // field_0x291?
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void getYPos() const {}
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void changeDemoMode(u32) {}
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@@ -7,26 +7,38 @@
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#include "d/d_bg_s_acch.h"
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#include "SSystem/SComponent/c_bg_s_poly_info.h"
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#include "d/d_particle.h"
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#include "d/d_a_obj.h"
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#include "SSystem/SComponent/c_angle.h"
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#include "SSystem/SComponent/c_phase.h"
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namespace daTsubo {
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class Act_c : public fopAc_ac_c {
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public:
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enum Prm_e {
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PRM_TYPE_W = 0x04,
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PRM_TYPE_S = 0x18,
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};
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enum Type {
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TYPE_WATER_JUG = 0x2,
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TYPE_KUTANI = 0xE,
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};
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int prm_get_type() const { return daObj::PrmAbstract(this, PRM_TYPE_W, PRM_TYPE_S); }
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bool prm_chk_type_kutani() const { return prm_get_type() == TYPE_KUTANI; }
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void attrSpine() {}
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void data() const {}
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void data_spec_boko(int) {}
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void is_switch() const {}
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void pos_init() {}
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void prmZ_get_swSave() const {}
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void prm_chk_type_kutani() const {}
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void prm_get_cull() const {}
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void prm_get_itemNo() const {}
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void prm_get_itemSave() const {}
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void prm_get_moveBg() const {}
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void prm_get_spec() const {}
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void prm_get_stick() const {}
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void prm_get_type() const {}
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void prm_make_acorn(bool, int, int) {}
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void prm_make_skull() {}
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void prm_make_yw1() {}
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