d_cc_uty OK

This commit is contained in:
LagoLunatic
2024-01-20 19:27:19 -05:00
parent 29890bc07c
commit 25e69da75e
23 changed files with 337 additions and 67 deletions
+3 -3
View File
@@ -87,7 +87,7 @@ dCcD_SrcCyl cc_cyl_src = {
/* SrcGObjAt Spl */ 0,
/* SrcGObjAt Mtrl */ 0,
/* SrcGObjAt SPrm */ 0,
/* SrcGObjTg Se */ 0x05,
/* SrcGObjTg Se */ dCcD_SE_UNK5,
/* SrcGObjTg HitMark */ G_TG_MARK_PURPLE_HIT,
/* SrcGObjTg Spl */ 0,
/* SrcGObjTg Mtrl */ 0,
@@ -158,7 +158,7 @@ BOOL enemy_ice(enemyice* ei) {
if (fopAcM_GetName(ac) != PROC_PZ) {
// If the actor is not Princess Zelda, drop an item ball.
// TODO: Why the Zelda check? Is she coded to be able to die to Light Arrows?
fopAcM_createIball(&pos, ac->mItemTableIdx, fopAcM_GetRoomNo(ac), &ac->current.angle, ac->mItemStealNum);
fopAcM_createIball(&pos, ac->mItemTableIdx, fopAcM_GetRoomNo(ac), &ac->current.angle, ac->mStealItemBitNo);
}
if (ei->mDeathSwitch != 0) {
dComIfGs_onSwitch(ei->mDeathSwitch, fopAcM_GetRoomNo(ac));
@@ -336,7 +336,7 @@ BOOL enemy_ice(enemyice* ei) {
}
fopAcM_seStart(ac, JA_SE_CM_ICE_BREAK, 0);
fopAcM_createIball(&pos, ac->mItemTableIdx, fopAcM_GetRoomNo(ac), &ac->current.angle, ac->mItemStealNum);
fopAcM_createIball(&pos, ac->mItemTableIdx, fopAcM_GetRoomNo(ac), &ac->current.angle, ac->mStealItemBitNo);
ei->mFreezeTimer = 0;
if (ei->mDeathSwitch != 0) {
dComIfGs_onSwitch(ei->mDeathSwitch, fopAcM_GetRoomNo(ac));