mirror of
https://github.com/zeldaret/tww.git
synced 2026-07-31 07:56:24 -04:00
d_cc_uty OK
This commit is contained in:
@@ -87,7 +87,7 @@ dCcD_SrcCyl cc_cyl_src = {
|
||||
/* SrcGObjAt Spl */ 0,
|
||||
/* SrcGObjAt Mtrl */ 0,
|
||||
/* SrcGObjAt SPrm */ 0,
|
||||
/* SrcGObjTg Se */ 0x05,
|
||||
/* SrcGObjTg Se */ dCcD_SE_UNK5,
|
||||
/* SrcGObjTg HitMark */ G_TG_MARK_PURPLE_HIT,
|
||||
/* SrcGObjTg Spl */ 0,
|
||||
/* SrcGObjTg Mtrl */ 0,
|
||||
@@ -158,7 +158,7 @@ BOOL enemy_ice(enemyice* ei) {
|
||||
if (fopAcM_GetName(ac) != PROC_PZ) {
|
||||
// If the actor is not Princess Zelda, drop an item ball.
|
||||
// TODO: Why the Zelda check? Is she coded to be able to die to Light Arrows?
|
||||
fopAcM_createIball(&pos, ac->mItemTableIdx, fopAcM_GetRoomNo(ac), &ac->current.angle, ac->mItemStealNum);
|
||||
fopAcM_createIball(&pos, ac->mItemTableIdx, fopAcM_GetRoomNo(ac), &ac->current.angle, ac->mStealItemBitNo);
|
||||
}
|
||||
if (ei->mDeathSwitch != 0) {
|
||||
dComIfGs_onSwitch(ei->mDeathSwitch, fopAcM_GetRoomNo(ac));
|
||||
@@ -336,7 +336,7 @@ BOOL enemy_ice(enemyice* ei) {
|
||||
}
|
||||
|
||||
fopAcM_seStart(ac, JA_SE_CM_ICE_BREAK, 0);
|
||||
fopAcM_createIball(&pos, ac->mItemTableIdx, fopAcM_GetRoomNo(ac), &ac->current.angle, ac->mItemStealNum);
|
||||
fopAcM_createIball(&pos, ac->mItemTableIdx, fopAcM_GetRoomNo(ac), &ac->current.angle, ac->mStealItemBitNo);
|
||||
ei->mFreezeTimer = 0;
|
||||
if (ei->mDeathSwitch != 0) {
|
||||
dComIfGs_onSwitch(ei->mDeathSwitch, fopAcM_GetRoomNo(ac));
|
||||
|
||||
Reference in New Issue
Block a user