use loopmode enum in more places

This commit is contained in:
LagoLunatic
2024-05-10 01:04:38 -04:00
parent 91891dc313
commit 2870b39dd3
25 changed files with 83 additions and 80 deletions
+2 -2
View File
@@ -274,11 +274,11 @@ namespace daBomb2 {
J3DAnmTransform* bck_data = static_cast<J3DAnmTransform*>(dComIfG_getObjectRes(resName, VBAKH_BCK_VBAKM));
JUT_ASSERT(0x30D, bck_data != 0);
int temp = mBck0.init(mdl_data, bck_data, true, 0, 1.0f, 0, -1, false);
int temp = mBck0.init(mdl_data, bck_data, true, J3DFrameCtrl::LOOP_ONCE_e, 1.0f, 0, -1, false);
J3DAnmTevRegKey* brk_data = static_cast<J3DAnmTevRegKey*>(dComIfG_getObjectRes(resName, VBAKH_BRK_VBAKM));
JUT_ASSERT(0x314, brk_data != 0);
int temp3 = mBrk0.init(mdl_data, brk_data, true, 0, 1.0f, 0, -1, false, 0);
int temp3 = mBrk0.init(mdl_data, brk_data, true, J3DFrameCtrl::LOOP_ONCE_e, 1.0f, 0, -1, false, 0);
return mpModel && temp && temp3;
}