use loopmode enum in more places

This commit is contained in:
LagoLunatic
2024-05-10 01:04:38 -04:00
parent 91891dc313
commit 2870b39dd3
25 changed files with 83 additions and 80 deletions
+4 -4
View File
@@ -62,7 +62,7 @@ BOOL daItemBase_c::CreateItemHeap(const char* resName, s16 resIdx, s16 btkAnm1,
pbtk = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes(resName, btkAnm1);
JUT_ASSERT(140, pbtk != 0);
mpBtkAnm1 = new mDoExt_btkAnm();
if (!mpBtkAnm1 || !mpBtkAnm1->init(modelData, pbtk, TRUE, 2, 1.0f, 0, -1, false, 0)) {
if (!mpBtkAnm1 || !mpBtkAnm1->init(modelData, pbtk, TRUE, J3DFrameCtrl::LOOP_REPEAT_e, 1.0f, 0, -1, false, 0)) {
return FALSE;
}
}
@@ -72,7 +72,7 @@ BOOL daItemBase_c::CreateItemHeap(const char* resName, s16 resIdx, s16 btkAnm1,
pbtk = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes(resName, btkAnm2);
JUT_ASSERT(156, pbtk != 0);
mpBtkAnm2 = new mDoExt_btkAnm();
if (!mpBtkAnm2 || !mpBtkAnm2->init(modelData, pbtk, TRUE, 2, 1.0f, 0, -1, false, 0)) {
if (!mpBtkAnm2 || !mpBtkAnm2->init(modelData, pbtk, TRUE, J3DFrameCtrl::LOOP_REPEAT_e, 1.0f, 0, -1, false, 0)) {
return FALSE;
}
}
@@ -88,7 +88,7 @@ BOOL daItemBase_c::CreateItemHeap(const char* resName, s16 resIdx, s16 btkAnm1,
shouldAnimate = FALSE;
}
mpBrkAnm1 = new mDoExt_brkAnm();
if (!mpBrkAnm1 || !mpBrkAnm1->init(modelData, pbrk, shouldAnimate, 2, 1.0f, 0, -1, false, false)) {
if (!mpBrkAnm1 || !mpBrkAnm1->init(modelData, pbrk, shouldAnimate, J3DFrameCtrl::LOOP_REPEAT_e, 1.0f, 0, -1, false, false)) {
return FALSE;
}
}
@@ -98,7 +98,7 @@ BOOL daItemBase_c::CreateItemHeap(const char* resName, s16 resIdx, s16 btkAnm1,
pbrk = (J3DAnmTevRegKey*)dComIfG_getObjectRes(resName, brkAnm2);
JUT_ASSERT(197, pbrk != 0);
mpBrkAnm2 = new mDoExt_brkAnm();
if (!mpBrkAnm2 || !mpBrkAnm2->init(modelData, pbrk, TRUE, 2, 1.0f, 0, -1, false, false)) {
if (!mpBrkAnm2 || !mpBrkAnm2->init(modelData, pbrk, TRUE, J3DFrameCtrl::LOOP_REPEAT_e, 1.0f, 0, -1, false, false)) {
return FALSE;
}
}