use loopmode enum in more places

This commit is contained in:
LagoLunatic
2024-05-10 01:04:38 -04:00
parent 91891dc313
commit 2870b39dd3
25 changed files with 83 additions and 80 deletions
+2 -2
View File
@@ -80,8 +80,8 @@ BOOL daMozo_c::CreateHeap() {
m_btk = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Mozo", MOZO_BTK_MOZ);
JUT_ASSERT(0x16D, m_btk != 0);
int brkInitResult = mBrkAnm.init(mdlData, m_brk, true, 0, 1.0f, 0, -1, false, 0);
int btkInitResult = mBtkAnm.init(mdlData, m_btk, true, 0, 1.0f, 0, -1, false, 0);
int brkInitResult = mBrkAnm.init(mdlData, m_brk, true, J3DFrameCtrl::LOOP_ONCE_e, 1.0f, 0, -1, false, 0);
int btkInitResult = mBtkAnm.init(mdlData, m_btk, true, J3DFrameCtrl::LOOP_ONCE_e, 1.0f, 0, -1, false, 0);
return mdlData != 0 && mAnimMorf != 0 && mAnimMorf->getModel() != 0 && brkInitResult != 0 && btkInitResult != 0;
}